Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx




Unreal Director · Cinematic Environment Designer


Bridging storytelling, space, and atmosphere through real-time worldbuilding.

With a foundation in architecture, I build immersive visual environments where narrative design, spatial composition, and atmospheric cues work together to shape perception and emotion.

My practice integrates layout, shot design, and virtual camera work to translate narrative mood into spatial experience.

I aim to contribute to cinematic worldbuilding across film, games, and virtual production—while continuing to explore how digital space shapes memory, perception, and experience.





Focus & Research Interests

Spatial storytelling, real-time cinematic environments, digital memory,
atmospheric worldbuilding, perception, and object agency in virtual space.




CV

CONTACT
SELECTED WORKS
WHERE MEMORY ENDS
Unreal Short FilmDirector/Environment Designer

Where Memory Ends is a short film created in Unreal Engine,
told through the perspective of an Alzheimer’s patient on his final journey as life flashes before his eyes. It traces a passage through nostalgia, comfort, and loss
—culminating in a moment of eternal sun.

Enter project


TERRAFORM
Unreal Short Film/Architectural Design Co-Director/Environment Designer

Terraform explores the intersection between earth and architecture — building as an extension of the landscape, materially, gesturally, and experientially.

Enter project


MILLENNIUM GUARDIAN
Unreal Short Film/Heritage digital preservation Director/Environment Designer

This is a digital reimagination of the thousand-year-old Longmen Temple in Shanxi, China, across millennia of time. Reconstructed through photogrammetry and Unreal Engine, this film explores how spatial memory and cultural heritage can be re-experienced in virtual presence.

Enter project


TUNNEL VISION: A MIND OF DELUSION
Unreal Short Film
Director/Environment Designer

This film explores a series of tunnel-like spaces, each transition going deeper into the rabbit hole until the boundary of reality begins to dissolve.

Enter project



MONSTERS MV(Wes Scantlin-Puddle of Mudd)
Unreal Music Video Previs/Story Design/Environment Designer

Collaboration on the music video “Monsters”, the new single by Wes Scantlin from Puddle of Mudd.
I was mainly responsible for creating the opening room and first corridor environments, story development, and previs shot design.

Enter project


POINTOPIA
Unreal Lidar Visual/Digital reconstructionCo-Designer

Our goal was to explore point cloud as a design tool and a universal system where all types of models can unify, using the Lidar scan of the abandoned Hawthorne Mall to create a unified visual space where crafted, scanned, and AI-generated elements merge into a single coherent landscape.


Enter project



LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE
Unreal Lidar Visual/Heritage digital reconstruction
Lead LiDAR Survey & Unreal Reconstruction Designer

A LiDAR- and photogrammetry-based digital documentation of the Pagoda of Fogong Temple, created with Shanxi Radio and Television Station and Taiyuan University of Technology, reconstructed into a cinematic Unreal Engine environment for real-time heritage visualization.

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ARCHITECTURAL PORTFOLIO SELECTION(2019–2024)

Selected works exploring form, materiality,
and spatial storytelling across architectural and digital design projects.


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