Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx



Unreal Engine Cinematic Artist | Layout & Lighting





Bridging cinematic layout, lighting, and spatial storytelling through real-time worldbuilding.


I am an Unreal Engine Cinematic Artist specializing in camera layout, lighting, and spatial storytelling for narrative-driven real-time production. My work focuses on shaping mood, composition, and emotional pacing through environment layout, lighting design, and virtual camera movement.

With a foundation in architecture, I work across short films, music videos, and previs pipelines, collaborating closely with directors and art teams to build cinematic real-time experiences for film, games, previs, and virtual production.




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LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE


LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE
Unreal Lidar Visual/Heritage digital reconstruction

Lead LiDAR Survey & Unreal Reconstruction Designer
Jun 2024-Sep 2024



DESCRIPTION

This project was produced in collaboration with Shanxi Radio and Television Station and Taiyuan University of Technology to digitally document the Pagoda of Fogong Temple, the world’s oldest surviving timber pagoda. I conducted the full LiDAR and photogrammetry capture on-site and processed the resulting point-cloud and image data for digital reconstruction. Using Unreal Engine, I created a cinematic heritage environment that presents the pagoda’s material qualities and spatial atmosphere in virtual form. The project explores how historical architecture can be re-experienced through real-time digital visualization.






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