Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx



Unreal Engine Lighting & Cinematic Artist





Bridging lighting, camera, and spatial storytelling through real-time worldbuilding.


I am an Unreal Engine Lighting & Cinematic Artist specializing in lighting, shot design, and spatial storytelling for narrative-driven real-time experiences. My work focuses on shaping mood, composition, and emotional pacing through light, camera, and environment.

With a foundation in architecture, I work across games, short films, music videos, and previs pipelines, collaborating closely with art teams to create cinematic real-time experiences for film, games, and virtual production.




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LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE


LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE
Unreal Lidar Visual/Heritage digital reconstruction

Lead LiDAR Survey & Unreal Reconstruction Designer
Jun 2024-Sep 2024



DESCRIPTION

This project was produced in collaboration with Shanxi Radio and Television Station and Taiyuan University of Technology to digitally document the Pagoda of Fogong Temple, the world’s oldest surviving timber pagoda. I conducted the full LiDAR and photogrammetry capture on-site and processed the resulting point-cloud and image data for digital reconstruction. Using Unreal Engine, I created a cinematic heritage environment that presents the pagoda’s material qualities and spatial atmosphere in virtual form. The project explores how historical architecture can be re-experienced through real-time digital visualization.






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