Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx




Unreal Director · Cinematic Environment Designer


Bridging storytelling, space, and atmosphere through real-time worldbuilding.

With a foundation in architecture, I build immersive visual environments where narrative design, spatial composition, and atmospheric cues work together to shape perception and emotion.

My practice integrates layout, shot design, and virtual camera work to translate narrative mood into spatial experience.

I aim to contribute to cinematic worldbuilding across film, games, and virtual production—while continuing to explore how digital space shapes memory, perception, and experience.





Focus & Research Interests

Spatial storytelling, real-time cinematic environments, digital memory,
atmospheric worldbuilding, perception, and object agency in virtual space.




CV

CONTACT
LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE


LIDAR RECONSTRUCTION OF THE PAGODA OF FOGONG TEMPLE
Unreal Lidar Visual/Heritage digital reconstruction

Lead LiDAR Survey & Unreal Reconstruction Designer
Jun 2024-Sep 2024



DESCRIPTION

This project was produced in collaboration with Shanxi Radio and Television Station and Taiyuan University of Technology to digitally document the Pagoda of Fogong Temple, the world’s oldest surviving timber pagoda. I conducted the full LiDAR and photogrammetry capture on-site and processed the resulting point-cloud and image data for digital reconstruction. Using Unreal Engine, I created a cinematic heritage environment that presents the pagoda’s material qualities and spatial atmosphere in virtual form. The project explores how historical architecture can be re-experienced through real-time digital visualization.






© 2025 Haochen Xu — All Rights Reserved