Unreal Director · Cinematic Environment Designer
Bridging storytelling, space, and atmosphere through real-time worldbuilding.
With a foundation in architecture, I build immersive visual environments where narrative design, spatial composition, and atmospheric cues work together to shape perception and emotion.
My practice integrates layout, shot design, and virtual camera work to translate narrative mood into spatial experience.
I aim to contribute to cinematic worldbuilding across film, games, and virtual production—while continuing to explore how digital space shapes memory, perception, and experience.
Focus & Research Interests
Spatial storytelling, real-time cinematic environments, digital memory,atmospheric worldbuilding, perception, and object agency in virtual space.
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