Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx




Unreal Director · Cinematic Environment Designer


Bridging storytelling, space, and atmosphere through real-time worldbuilding.

With a foundation in architecture, I build immersive visual environments where narrative design, spatial composition, and atmospheric cues work together to shape perception and emotion.

My practice integrates layout, shot design, and virtual camera work to translate narrative mood into spatial experience.

I aim to contribute to cinematic worldbuilding across film, games, and virtual production—while continuing to explore how digital space shapes memory, perception, and experience.





Focus & Research Interests

Spatial storytelling, real-time cinematic environments, digital memory,
atmospheric worldbuilding, perception, and object agency in virtual space.




CV

CONTACT
Monsters MV(Wes Scantlin-Puddle of Mudd)


MONSTERS MV(Wes Scantlin-Puddle of Mudd)
Unreal Music video

Previs/Story Design/Environment Designer
Sep 2025-Oct 2025

Team:

Xinyi Li — Director, Animation, 3D Design, Editing, Post Production, Previs, Story
Ming Yan — Animation, 3D Design, Post Production, Previs, Story
Haochen Xu — 3D Design, Previs, Story

DESCRIPTION

Collaboration on the music video “Monsters”, the new single by Wes Scantlin from Puddle of Mudd.
I was mainly responsible for creating the opening room and first corridor environments, story development, and previs shot design.





© 2025 Haochen Xu — All Rights Reserved