Haochen(Jimmy) Xu

jimmyhcx@gmail.com
@jimmyhcx
/in/jimmyhcx



Unreal Engine Lighting & Cinematic Artist





Bridging lighting, camera, and spatial storytelling through real-time worldbuilding.


I am an Unreal Engine Lighting & Cinematic Artist specializing in lighting, shot design, and spatial storytelling for narrative-driven real-time experiences. My work focuses on shaping mood, composition, and emotional pacing through light, camera, and environment.

With a foundation in architecture, I work across games, short films, music videos, and previs pipelines, collaborating closely with art teams to create cinematic real-time experiences for film, games, and virtual production.




CV

CONTACT
Monsters MV(Wes Scantlin-Puddle of Mudd)


MONSTERS MV(Wes Scantlin-Puddle of Mudd)
Unreal Music video

Previs/Story Design/Environment Designer
Sep 2025-Oct 2025

Team:

Xinyi Li — Director, Animation, 3D Design, Editing, Post Production, Previs, Story
Ming Yan — Animation, 3D Design, Post Production, Previs, Story
Haochen Xu — 3D Design, Previs, Story

DESCRIPTION

Collaboration on the music video “Monsters”, the new single by Wes Scantlin from Puddle of Mudd.
I was mainly responsible for creating the opening room and first corridor environments, story development, and previs shot design.





© 2025 Haochen Xu — All Rights Reserved