Unreal Engine Cinematic Artist | Layout & Lighting
Bridging cinematic layout, lighting, and spatial storytelling through real-time worldbuilding.
I am an Unreal Engine Cinematic Artist specializing in camera layout, lighting, and spatial storytelling for narrative-driven real-time production. My work focuses on shaping mood, composition, and emotional pacing through environment layout, lighting design, and virtual camera movement.
With a foundation in architecture, I work across short films, music videos, and previs pipelines, collaborating closely with directors and art teams to build cinematic real-time experiences for film, games, previs, and virtual production.
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