Unreal Engine Lighting & Cinematic Artist
Bridging lighting, camera, and spatial storytelling through real-time worldbuilding.
I am an Unreal Engine Lighting & Cinematic Artist specializing in lighting, shot design, and spatial storytelling for narrative-driven real-time experiences. My work focuses on shaping mood, composition, and emotional pacing through light, camera, and environment.
With a foundation in architecture, I work across games, short films, music videos, and previs pipelines, collaborating closely with art teams to create cinematic real-time experiences for film, games, and virtual production.
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